On June 17, the TBC Classic Arena S1 season of the national server finally started. Due to the particularity of the national server more than ten years ago, very few players have really experienced the "original" S1 season at that time. Many players are the arena The journey is usually started in the S4 period of "Ten Thousand Years TBC". At that time, with the support of the 3.13 version of talent, almost everyone had a 5v5 team mix, and shoulders and weapons were more popular.
Today, let’s talk about the versatility of various races in the league in PVP during the S1 season. In the 60s when there was only a wild PVP environment, the league had a clear advantage over the tribe. Then it will happen again in the arena. What kind of change? Don't forget TBC Classic Gold is important.
The most versatile human race should be the civil war between thieves. Due to the existence of the racial skill "perception" (significantly improved invisibility detection ability for 20 seconds), the human thieves can easily gain the upper hand in the civil war and come as thieves. Speaking of, the two sides sneak into the field at the beginning, and whoever can sneak into the opponent first will win half of the game. But the advantage is limited to this. The 10% extra mental bonus is not very useful in the field for healing, because the field can drink water and return to blue after the battle. In the battle rhythm of the arena, How to control blue is not as good as looking for a chance to sit down and drink water.
Compared with the 1960s, Dwarf's "stone form" (actively dispelling and immune to bleeding, poison and disease effects, for 8 seconds) is considered to be a knife in TBC. Because of the blindness of thieves, it is no longer judged as poisoned in the TBC version. The effect, so the stone statue form can not be solved and blinded, which is a very big weakening in the fight against thieves; and the all-racial popularity of the protection of fear enchantment has also reduced the advantage of the once-fascinating level 60 "Dwarf Shepherd" sharply.
Once Gnome relied on a single-handed "Escape Master" (removing any freeze or slowing effects) to become a dominant occupation in the field of PVP. In the TBC version, the 0.5 second cast time was cancelled, but the CD was changed from the original 1 minute to 1 minute 45 Seconds, and in the arena, besides being more terrible for fighters, it is not a "fatal" control skill for most professions. Moreover, the holding in the arena can be evaded by dispelling or free. .
In the TBC version, Recluse still cannot be used in combat, and the only advantage is that you can find a good place to retreat to eat and drink after getting out of the battle. One point worth mentioning is that Shadow Escape can stack with the stealth skills of thieves or druids, reducing the chance of being detected by the enemy (but I think there should be no thieves who reject human perception).
As a newly added race in the TBC version, Draenei's racial talent looks more like a "tool man" position created for the PVE environment, with 1% team hit bonus and a bite of HOT treatment with a longer CD. You also need to read 1.5. Seconds, very little useful in the PVP environment, and there is no way to assist in control or de-control.
In summary, the racial talents of the various races of the Alliance should only be considered mediocre in the TBC Arena. Human, Dwarf, and Gnome should be more suitable races.